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Step Between Benches allows user to plan multiple bench mining in a single phase.

This setup task consists of seven main columns, each of which is described below in more details.

Table of Contents
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Name

List of all the scheduling elements arranged in the tree level hierarchy Mine/Pit/Stage/Bench/Flitch or Dumps/Dump/Lift or Backfills/Pit/Bench. Click on a parent level to expand children levels.

Expand Distance

The Expand Distance works by taking the polygonal boundary of a blast, expanding it by the nominated distance, and checking for any unmined blocks on the bench above that are within that area.

  • A zero expand distance allows vertical walls.

  • A positive expand distance forces a minimum running track between crests and toes.

  • A negative expand distance allows under-cutting the bench above.

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Populate multiple values in the Expand Distance column in meters or press black cross button to clear related.

Adjacent Phase Expand Distance

If you specify a number here, it will be used as the expand distance between phases. If you hit the X, it will instead use the value in expand column. See the logic below.

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Max Active Benches

In the Max Active Benches column users may limit a bench from being mined until the Nth bench above is completely mined out.

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Time Delay

In the Time Delay column specify the waiting period between satisfying the Expand Distance and beginning mining the block.

Info

Note this is a bench level property that applies to individual blasts.

Max Agents on Bench

In the Max Agents on Bench column limit how many Agents can be active on a given bench.

Max Agents on Block

In the Max Agents on Block limit individual blasts from having more than the specified number of Agents on them at a time.

Info

Note this is a bench level property that applies to individual blasts.